Sky Arena

Magic-versus-steel duels on a sanctuary floating above the clouds. Eight fighters, twelve spells, flips, dodges and fatality-style specials.
- Platform
- Browser · desktop, keyboard and mouse
- Engine
- Three.js · WebGL2
- Status
- Playable demo
About the game
One-on-one duels on an ancient sanctuary floating above the clouds. A stone portal swirls behind the arena, and statues of a knight, a horse and an archangel drift in the sky. You play the mage or the assassin, against the computer.
The mage has six schools: fire, ice, lightning, wind, earth and arcane, each with a light and a heavy spell. The assassin fights with a burning blade: a combo, a guard-breaking kick, a mark and a teleport behind the enemy. Both dodge and flip in four directions, and a full meter unleashes a special that ends like a fatality. At the start you pick one of eight fighters.
Controls
- WASD: move. Mouse: camera. Q / E: turn the camera. Tab: lock on to the opponent.
- Left / right mouse button: light / heavy attack or spell.
- 1–6 or mouse wheel: school of magic (mage). F: staff strike, or interrupt (assassin).
- Shift: block, or parry with good timing.
- Space: dodge. Double Space: flip toward the held direction.
- R / C: mark / teleport (assassin). T: special. Escape: menu.
Clicking the game captures the mouse. Characters and animations come from Adobe Mixamo, and the spell effects from achrefelouafi’s open demos (MIT). The full list of credits and licenses is in the game menu.
Screenshots and recordings come straight from the game engine, fighting the computer. Some of the action in the clips was scripted for the camera.
Post date: