Things I've built.
Results: 15
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I wanted to try different visual styles enclosed in a crystal sphere. Ten orbs — from light and Rasengan to bricks, dithering and an LED mosaic.
A forest shooter with ten operations, five weapons, grenades and a jetpack. Play it over the shoulder or down the sights.
A mouse on a heavy bike, a blaster and three Martian stages. Drifting, boost and drones, all in the browser.
Reksio rows a boat across a sea made of letters. Move the mouse or touch the water and the waves follow.
Grab a rain trail or push the characters away with a ripple — two takes on the Matrix in one demo. Mouse and touch.
Eight go-karts, sandstone canyons and golden hour. 3D racing you open in a browser, phone included.
A dot grid that pulls card silhouettes out from under the cursor. Plain Canvas 2D.
The SM logo run through a heatmap shader. It loops on its own, with no controls, on a transparent background.
A fiery eye that follows the cursor with its pupil. A fragment shader, procedural noise and plenty of fire.
A metallic paint effect on a WebGL shader — liquid metal poured over an atom symbol.
A pixel trail that follows the cursor and fades a moment later. A WebGL shader on a grid of pixels.
Click and the pixel grid ripples outwards. WebGL and a single shader.
A logo dipped in metallic paint — an atom with an animated sheen.
An open visitor log. Leave a message and your mark in the digital workshop.
An operating system in the browser instead of a normal portfolio. Windows, a taskbar and files drawn from scratch.